
GAMI.FI.RE.
EU Programme: Erasmus+ KA2 Cooperation Partnership VET
Reference: 2023-1-SI01-KA220-VET-000166961
Start date: 01/09/2023
End date: 31/08/2025
The GAMI.FI.RE project aims to enhance the financial literacy and career readiness of VET students, with a particular focus on those from vulnerable groups, by utilizing gamification as an innovative and effective tool for teaching and learning.
The project aims to support VET educators in using gamification as a means to increase student engagement and motivation, while also providing an interactive and dynamic learning experience that can help to improve students’ employability opportunities.
- To enhance the financial literacy and career readiness of VET students, with a particular focus on those from vulnerable groups, by utilising gamification as an innovative and effective tool for teaching and learning.
- To increase the ability of VET students to compete in the labour market after vocational training or to increase their potential for self-employment.
- To support VET educators in using gamification as a means to increase student engagement and motivation, while also providing an interactive and dynamic learning experience that can help to improve students’ employability opportunities.
- Organising FOCUS groups with VET providers to reveal the needs, gaps and implementation of content to promote financial competences in VET curricula and in practice.
- Developing a comprehensive upskilling program curriculum that covers a range of financial literacy topics that are relevant for VET.
- Producing pedagogic guidelines that provide VET providers with the necessary guidance to effectively integrate and implement the upskilling program in VET.
- Conceptualizing and developing the GAMI.FI.RE Serious game.
- Framework of Financial Competences.
- Toolkit for VET providers.
- GAMI.FI.RE Serious game for upgrading financial competences.
- White paper for the inclusion of new curricula into VET.
- Campaign for inclusion of gami.fi.re. in vet and raise awareness in the community.
Results
- Introduced innovative and effective gamified learning materials for upgrading financial literacy and integrating into the VET field,
- Increased financial literacy among vulnerable VET students and improved their future employability opportunities.
- Improved quality of VET, including trained VET providers.
- Wider awareness of the importance of financial literacy among the community for wellbeing and a sustainable future.
Co-experts
- Secondary school teachers.
- Professionals from adult education VET providers.
- Students of vocational education with weak social backgrounds.
- Local and regional authorities, policymakers, and the general public.
Keywords
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